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Version 0.3.4 Released
This fixes one small bug. I got a few complaints from users of suse that a file called popt.h wasn't being found. I removed that file, as it wasn't needed. Download the new version here.
17:40 January 2, 2000 Jacques Fortier

Version 0.3.3 Released!
I have finally completed version 0.3.3! 0.3.3 fixes some bugs, which should make it compile properly on more recent versions of gcc. It also adds the option to play nine-ball. Download the new version here.
18:10 December 15, 1999 Jacques Fortier

Version 0.3.2 Released!
Version 0.3.2 is finally upon us! New in version 0.3.2 are bugfixes, a new option (superhuman shots), and, although it is still in development, the exciting new addition of -- sound!! You can download the new version here and view the changelog here
20:30 August 13, 1999 Jacques Fortier

New Webpage
I put together a new, improved webpage complete with a new screenshot to go with the new, improved server.
21:20 August 6, 1999 Jacques Fortier

New Server!
The friendly folk at the Simple End-User Linux (SEUL) project have kindly offered to host gtkpool on their server, freeing me from the bannerful, sluggish imitation of hell known as xoom. To find out what SEUL is all about, check out their page.
Jacques Fortier

Update: Version 0.3.1 Released
For those of you who have been having problems intalling to /u/l/b and /u/l/l directly, I tracked down the problem in the install script and solved it. You should no longer get the millions of GTK-CRITICALs when you try to run gtkpool. If you had this problem, you can download version 0.3.1. This shouldn't affect others.
Jacques Fortier

Version 0.3 Released!
My poor physics engine is crying out to me in pain. By popular demand, and against my paternal instincts, I am working options for controlling the physics into the game. Unfortunately, my physics engine isn't as good as I thought it was, so it breaks down sometimes when strange options are used. Beware of extreme options such as zero friction (which can slow down the animation), sticky bumpers (which can cause balls to "go through" the holes). Since I haven't had time to get to all the bugs, and I haven't fully updated the README, CHANGEs, and related files, but since I noticed that my hits were levelling off, I released 0.3 as a development release :)

There are a few other improvements (including new 3D balls provided by Bruce Smith, which are not in the screenshot) in 0.3, but the most important one is the configurable physics which really take the cake. There are so far 4 options:
Option Meaning
Friction This is the amount subtracted from the ball's velocity at every iteration. The normal value is 0.06.
Bumper Drag This is the value by which the ball's velocity is multiplied every time it hits a bumper. The normal value is 0.8. A value of 1 means that the bumpers don't slow down the balls, 1.5 means that they speed them up, and 0 means that balls don't bounce off of them at all (sticky bumpers).
Collide Drag This is the value by which the velocity of each ball in a collision is multiplied. It is very similar to the bumper drag, but it isn't as much fun to play with. A value of 0 is pretty boring :)
Can hit moving balls This is particularly important in zero friction, as the game usually won't let you shoot a ball that is already in motion. It is currently slightly buggy.

Jacques Fortier

Version 0.2 Released!
Yes, it's true. The long wait (um, two days?) is finally over. Many improvements have been made and have been chronicled in the change log.
Jacques Fortier